Close message Due to maintenance between 17:00 to 21:00 on Tuesday 14th May 2024, Scootle website may face disruption in service. We apologise for any inconvenience caused.

Search results

Text

Sample Teaching and Learning Outline: Humanities and Social Sciences Year 8

Find ideas and relevant links for teaching Year 8 History, Geography, Civics and Citizenship and Economics in this resource.

Text

Sample Teaching and Learning Outline: Humanities and Social Sciences Year 9

Find ideas and relevant links for teaching Year 9 History, Geography, Civics and Citizenship and Economics in this resource.

Text

Sample Teaching and Learning Outline: Humanities and Social Sciences Year 10

Find ideas and relevant links for teaching Year 10 History, Geography, Civics and Citizenship and Economics in this resource.

Text

Geography: Landscapes and Landforms

Join Shona from Geoscience Australia and explore the formation of Australia's coastal, desert and mountain landforms and landscapes.

Text

Water In The World

This Teacher Guide provides teachers with a variety of resources and learning experiences to address the Year 7 Geography topic Water in the World. It uses teaching activities such as a feasibility funnel and a persuasion pyramid to engage students and structure ideas. The resource includes ideas for assessment as well ...

Text

Food and fibre production: an Aboriginal perspective

This resource investigates historical Australian Aboriginal agricultural production. Chapters include: Aboriginal agriculture- Firestick farming, Cultivation and cropping and aquaculture, Farming and living to the calendar, and the environmental impacts of firestick farming. Suggested answers document also available. The ...

Online

Soil – more than just dirt!

Explore different soil textures and discover their various properties. Through simple soil testing, children will learn to appreciate the true value soils have in helping plants grow. The learning outcomes of this activity are for children to: - understand how soil texture influences the amount of water and air it holds - ...

Online

Creating a wildlife habitat: vision

This learning activity is the second part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities are: research, vision, design, planting and monitoring and care. OUTCOMES for this learning activity are for children to: create a vision of what their ...

Online

Water for wildlife

With Australia’s changing climate we need to adapt to our altering conditions. This is challenging but also possible for humans through behaviour change and infrastructure change (too advanced?) but not quite so easy for our precious wildlife. While water is considered renewable as it functions as part of a water cycle, ...

Online

Catchment management: water sustainability

Water is an important resource, and is required by all living species to survive. Water is also important for many industries and businesses. This activity investigates the different land uses over time across your local catchment. OUTCOMES are for children to: understand the natural and urban water cycle; learn about the ...

Online

Waterways: behaviour change

We have the power to help keep our coastlines, rivers, lakes, swamps, creeks, floodplains, billabongs and estuaries clean by diverting rubbish from our waterways. We can all be change makers. By altering our everyday habits such as limiting our use of single-use plastic items, we can also inspire others to do the same. This ...

Text

Digital Citizenship Resources: Digital and Media Literacy

Find resources teaching students about copyright and plagiarism, support for efficient online search skills, and resources about digital privacy.

Text

Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

Text

ACARA sample assessment task: years 7-8

This resource provides strategies for assessing students' understanding of the ways in which data can be sourced, organised and represented to maximise options for analysis, evaluation, decomposition and visualisation in order to create digital solutions. The context of the resource is the liveability of the places in which ...

Text

Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies

This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.

Text

Australian Curriculum: Digital Technologies Years 7–10 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

Text

What is a digital system and how do digital systems help us?

This PDF provides suggestions for teaching digital systems to students in years F-2. The resource includes useful links to websites that provide information about digital systems as well as relevant teaching and learning material.

Video

Expert webinar video: Nathan Alison, Digital Learning and Teaching Victoria (DLTV): Focus on systems thinking. How do we teach it well?

Nathan Alison from Digital Learning and Teaching Victoria (DLTV) explains what systems thinking is and how it is used in the context of Digital Technologies. Nathan explains what we need to consider when teaching digital systems, covering topics such as networks, hardware and software protocols, people and processes.

Text

General-purpose programming languages

This video takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text based environments). It guides teachers as they assist students to move from block-based programming used in primary schools to general-purpose programming languages used in secondary schools.

Text

Planning an action research project to facilitate implementation of Digital Technologies

This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.